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Professional Projects

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Unannounced Project 1

ue5

Level Design

Blueprint

My Contributions:

  • Multiplayer Gamemode/Gameplay design

  • Vehicle handling design

  • State-of-the-game detailed analysis to help steer overall design direction

  • Started the Level Design team, led creation of workflows and processes

  • 5+ multiplayer whitebox maps, and 1 with full art support.

  • Led the collation and processing of the team's feedback

  • A spell in a dual role of design while leading the project's QA

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Blankos Block Party

Design

QA

Unity

My Contributions:

  • Block Editor design

  • Combat/Weapon design and balance

  • Primary role as Quality Assurance

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Personal Projects

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ue4

Blueprint

Occupied Outback

Prototype

Highlights:

  • Realistic boomerang flight-path

  • Dynamic AI tasks

  • AI weapon tracking

  • Dynamic weather

  • Procedural meshes for bottle props

  • Collectable object inspection

  • Inventory system

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Titan

ue4

Assignment

Blueprint

Highlights:

  • 5-day timed project

  • Acid rain

  • Poison damage/heal

  • Item collection

  • Side quest

  • Item identification

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ue4

Blueprint

Bounty

University

Highlights:

  • My first ever game created

  • Mission tracking

  • FTUE

  • Side-Quest

  • Pickups

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Bacteria

ue4

Blueprint

Prototype

Highlights:

  • AI Decision-making

  • AI personalities

  • Easy level creation

Other Industry Work

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Dirt 5

QA

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F1 2020

QA

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Team Sonic Racing

QA

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