Professional Projects
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Unannounced Project 1
ue5
Level Design
Blueprint
My Contributions:
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Multiplayer Gamemode/Gameplay design
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Vehicle handling design
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State-of-the-game detailed analysis to help steer overall design direction
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Started the Level Design team, led creation of workflows and processes
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5+ multiplayer whitebox maps, and 1 with full art support.
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Led the collation and processing of the team's feedback
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A spell in a dual role of design while leading the project's QA
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Blankos Block Party
Design
QA
Unity
My Contributions:
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Block Editor design
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Combat/Weapon design and balance
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Primary role as Quality Assurance
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Personal Projects
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ue4
Blueprint
Occupied Outback
Prototype
Highlights:
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Realistic boomerang flight-path
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Dynamic AI tasks
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AI weapon tracking
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Dynamic weather
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Procedural meshes for bottle props
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Collectable object inspection
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Inventory system
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Titan
ue4
Assignment
Blueprint
Highlights:
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5-day timed project
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Acid rain
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Poison damage/heal
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Item collection
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Side quest
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Item identification
Other Industry Work
Dirt 5
QA
F1 2020
QA
Team Sonic Racing
QA