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Occupied Outback
Project Type:
Engine:
Languages:
Hobbyist / Design Prototype
Unreal Engine 4
Blueprints
About Occupied Outback
Occupied Outback is a personal project I did to prototype a couple of design ideas surrounding a different take on a first person shooter. In this game the player starts off with a boomerang as their weapon to fight enemies, having to catch the boomerang on its return journey. The player will collect more boomerangs throughout the level in order to essentially juggle multiple at a time.
Key Features
Boomerang
Dynamic AI Tasks
Procedural Mesh for Props
Object Inspection
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