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Occupied Outback

Project Type:

Engine:

Languages:

Hobbyist / Design Prototype

Unreal Engine 4

Blueprints

About Occupied Outback

Occupied Outback is a personal project I did to prototype a couple of design ideas surrounding a different take on a first person shooter. In this game the player starts off with a boomerang as their weapon to fight enemies, having to catch the boomerang on its return journey. The player will collect more boomerangs throughout the level in order to essentially juggle multiple at a time.

Key Features

Boomerang
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Dynamic AI Tasks
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Procedural Mesh for Props
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Object Inspection
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